Kombat Kodes are special code combination inputs first introduced in Mortal Kombat 3 and discontinued after Mortal Kombat Gold, returning in Mortal Kombat (2011). These codes have to be entered at the Versus screen within a limited amount of time before the match starts. They come in the form of six digit codes with ten unique symbols each representing a numerical value, and the kodes require three inputs from each player. If a kode is entered successfully, a message will be displayed at the beginning of the round to notify the effect. Kombat Kodes have varying effects, primarily in gameplay, which range from health handicaps to secret character battles amongst many.
Mortal Kombat 3[]
Symbol | Number |
---|---|
(MK Dragon logo) | 0 |
(MK initials) | 1 |
(Yin-Yang) | 2 |
(Number three) | 3 |
(Question mark) | 4 |
(Lightning bolt) | 5 |
(Goro) | 6 |
(Raiden) | 7 |
(Shao Kahn) | 8 |
(Skull) | 9 |
Mortal Kombat 3 Kombat Kodes[]
Name | Code | Description |
---|---|---|
No Power Bars | 987-123 | Health bars are not displayed |
Blocking Disabled | 020-020 | Players cannot block |
Throwing Disabled | 100-100 | Players cannot throw each other |
Unlimited Run | 466-466 | Run Gauge never depletes, allowing indefinite running |
Randper Kombat | 460-460 | Players randomly morph into other characters at indeterminate intervals |
Dark Kombat | 688-422 | Screen is blacked out |
Galaga | 642-468 | The victor of the round will play a version of the Midway/Namco game, Galaga. The game ends afterwards for both players |
Psycho Kombat | 985-125 | Game randomly blacks out, characters change randomly and powerbars flicker in and out of sight. |
Player 1 Quarter Energy | 707-000 | Player 1 is handicapped, starting out with 25% life. |
Player 2 Quarter | 000-707 | Player 2 is handicapped, starting out with 25% life |
Player 1 Half Energy | 033-000 | Player 1 is handicapped, starting out with 50% life |
Player 2 Half Energy | 000-033 | Player 2 is handicapped, starting out with 50% life |
Sweeping Disabled | 239-494 | Sweep kicks are disabled |
Heavy damage for both players | 978-243 | Both players take twice the damage |
Timer disabled | 972-279 | Infinite time enabled |
Winner fights Motaro | 969-141 | Victor of the round will fight the sub-boss Motaro |
Winner fights Shao Kahn | 033-564 | Victor of the round will fight the final boss, Shao Kahn |
Winner fights Noob Saibot | 769-342 | Victor of the round will fight the secret fighter, Noob Saibot |
Winner fights Smoke | 205-205 | Victor of the round will face the secret, unlockable fighter, Smoke |
*Nintendo Power Exclusive | 432-234 | Timer is turned off and health is drastically increased for both characters. |
* Exclusive to the SNES version of the game.
Kodes introduced in Ultimate Mortal Kombat 3[]
Name | Code | Description |
---|---|---|
Revision nth | 999-999 | Indicates the revision you are playing |
Throwing Encouraged | 010-010 | Complimentary messages are displayed whenever performing a throw |
No Throwing | 100-100 | * |
No Blocking | 020-020 | * |
No Power Bars | 987-123 | * |
Silent Kombat | 300-300 | Music is disabled |
Quick Uppercut Recovery | 788-322 | Allows players to perform uppercuts in quick succession |
Player 1 Half Energy | 033-000 | * |
Player 2 Half Energy | 000-033 | * |
Player 1 Quarter Energy | 707-000 | * |
Player 2 Quarter Energy | 000-707 | * |
Sans Power | 044-440 | Both players start with only a sliver of health and one round play only |
Dark Fighting | 688-422 | * |
Randper Kombat | 444-444 | * |
Psycho Kombat | 985-125 | * |
Unlimited Run | 466-466 | * |
Galaga | 642-468 | ** |
Kombat Zone - Bell Tower | 091-190 | Players will fight at the Bell Tower |
Kombat Zone - The Bridge | 077-022 | Players will fight at The Bridge |
Kombat Zone - Scislac Busirez | 933-933 | Players will fight at the hidden arena, Scislac Busirez |
Kombat Zone - The Graveyard | 666-333 | Players will fight at The Graveyard |
Kombat Zone - Jades Desert | 330-033 | Players will fight at Jades Desert |
Kombat Zone - Kahn's Kave | 004-700 | Players will fight at Kahn's Kave |
Kombat Zone - Kahn's Tower | 880-220 | Players will fight at Kahn's Tower |
Kombat Zone - Kombat Temple | 600-040 | Players will fight at Kombat Temple |
Kombat Zone - Noob's Dorfen | 050-050 | Players will fight at the hidden arena, Noob's Dorfen |
Kombat Zone - Pit III | 820-028 | Players will fight at Pit III |
Kombat Zone - River Kombat | 002-003 | Players will fight at River Kombat |
Kombat Zone - The Roof | 343-343 | Players will fight at The Roof |
Kombat Zone - Scorpion's Lair | 666-444 | Players will fight at Scorpion's Lair |
Kombat Zone - Soul Chamber | 123-901 | Players will fight at Soul Chamber |
Kombat Zone - Street | 079-035 | Players will fight at Street |
Kombat Zone - Subway | 880-088 | Players will fight at Subway |
Message | 717-313 | Rain can be found at the Graveyard |
Message | 448-844 | Don't jump at me - MXV |
Developer Message | 122-221 | Skunky!! - E.F. |
Developer Message | 004-400 | Watcha gun do ? - E.B. |
Promotional Message | 550-550 | Go see Mortal Kombat the live tour! |
Reference Message | 282-282 | No Fear |
Message | 123-926 | No Knowledge That Is Not Power |
Reference Message | 987-666 | Hold Flippers during casino run |
Winner fights Motaro | 969-141 | * |
Winner Fights Noob Saibot | 769-342 | * |
Winner Fights Shao Kahn | 033-564 | * |
Winner Fights Human Smoke | 205-205 | Victor of the round fights the secret fighter, Human Smoke |
Explosive Kombat | 227-227 | Character explodes upon losing*** |
Explosive Kombat and Throwing Disabled | 022-220 | Same as above but with Throwing Disabled added |
*Kombat Kode from a previous game
**Xbox 360 port transports you to the UKK instead
***Works in 2-On-2 Kombat only
Mortal Kombat (2011)[]
Symbol | Number |
---|---|
0 | |
1 | |
2 | |
3 | |
4 | |
5 | |
6 | |
7 | |
8 | |
9 |
Kodes Located in the Krypt
Name | Code | Description |
---|---|---|
Armless Kombat | 911-911 |
Kombatants will have no arms. Kombatants also cannot block or use X-Rays. |
Blocking Disabled | 020-020 | Kombatants cannot block. |
Breakers Disabled | 090-090 | Combo Breakers are disabled. |
Dark Kombat | 022-022 | The arena will darken periodically. |
Disable Foreground Objects | 001-001 | Objects in the foreground of the arena are gone. |
Double Dash | 391-193 | The dashing distance is enhanced. |
Dream Kombat | 222-555 | The match is held in a dream state; similar to Challenge 93 against Ruutuu. |
Enhanced Moves Disabled | 051-150 | Enhanced moves cannot be used. |
Explosive Kombat | 227-227 | Tag Matches Only; Killed kombatants explode. |
Health Recovery | 012-012 | Health recovers periodically. |
Headless Kombat | 808-808 | Kombatants will have no heads. Kombatants also cannot use X-Rays. |
Hyper Fighting | 091-091 | Fight speed is increased, sounds also become higher pitched. |
Invisible Kombat | 770-770 | Kombatants periodically become invisible and reappear |
Jumping Disabled | 831-831 | Jumping is disabled. |
Kombos Disabled | 931-931 | Kombos are disabled. |
No Blood | 900-900 | Blood will not appear. |
Power Bars Disabled | 404-404 | The power bars are hidden from view. |
Psycho Kombat | 707-707 | Combines Dark Kombat, Unlimited Super Meter, and Quick Uppercut Recovery. |
Quick Uppercut Recovery | 303-303 | Recovery time after an uppercut is faster. |
Rainbow Kombat | 234-234 | The color of blood will become various colors; rainbow. |
Sans Power | 044-440 | Kombatants have very little health; one hit is neccesary to achieve victory. |
Silent Kombat | 300-300 | All sounds are disabled. |
Specials Disabled | 731-731 | Special moves are disabled. |
Super Recovery | 123-123 | Super meter refills faster. |
Throwing Encouraged | 010-010 | Encouraging messages are displayed after throws. |
Throwing Disabled | 100-100 | Throwing is disabled. |
Tournament Mode | 111-111 | No distractions in the background (meteorites, train, etc), foreground objects nor 1/3 bar gain on first hit. |
Unlimited Super Meter | 466-466 | Super meter will becomes infinite. |
Vampire Kombat | 424-424 | The kombatant that attacks their opponent will gain the opponent's health. |
X-Rays Disabled | 242-242 | X-Ray Moves are disabled. |
Zombie Kombat | 666-666 | Kombatants will appear to become "zombies". Kombatants also cannot perform -alities. |
Other Kodes[]
Name | Code | Description |
---|---|---|
Klassic Music | 101-101 | Turns on the stage’s klassic music |
Player One, Half Health | 110-000 | Player One has half of their health |
Player Two, Half Health | 000-110 | Player Two has half of their health |
Player One, Quarter Health | 220-000 | Player One starts with a quarter of their health |
Player Two, Quarter Health | 000-220 | Player Two starts with a quarter of their health |
Random Phrase One[1] | 717-313 | “Don’t defend in a temple corrupted with shadow.” |
Random Phrase Two | 448-844 | “The krypt walls hold secrets.” |
Random Phrase Three | 122-221 | “What lurks at the bottom of The Pit?” |
Random Phrase Four | 009-009 | “?SUNOB YTSAOT” |
Random Phrase Five | 550–055 | “Who hides in the forest?” |
Random Phrase Six | 031–130 | “Motaro Transformation?” |
Random Phrase Seven | 282–282 | “She waits for you at the top of the tower…” |
Random Phrase Eight | 123–926 | “Thanks for karing!” |
Random Phrases One, Two, Three, Five, and Seven provide clues to hidden kontent in Mortal Kombat (2011).
Trivia[]
- The jingle played in the Versus screen in Mortal Kombat 3 and later versions is actually a remix of the finisher theme in MKII while Mortal Kombat 4's is a remix of 3.
- The prequel animated feature to the first movie The Journey Begins, teased a Kombat Kode which was later seen post-credits that viewers could use for MK3 which uses Question Mark (4), and four Shokan (6) succeeding it. However, the combination does not exist in revision or home port of the game as it uses an unknown symbol for the fourth digit which may either be a number 11 (even though the numbers only go from 0 to 9) or the Roman numeral for 2. The only code closest to this is Unlimited Run (466-466).