|Place of Origin||Earthrealm|
|Appearances|| Mortal Kombat|
Mortal Kombat II
Mortal Kombat Trilogy
Mortal Kombat 4
Mortal Kombat Gold
Mortal Kombat: Shaolin Monks
Mortal Kombat: Armageddon
Mortal Kombat (2011)
Goro's Lair is a stage that made its debut in Mortal Kombat. This lair is home to the Grand Champion Goro, where he battles the player in the first Mortal Kombat game. Shang Tsung also watches Goro's battles, for should he fail, Shang Tsung will intervene and battle as soon as Goro is defeated.
In the original Mortal Kombat, this stage would not appear until the last three battles in the arcade ladder are reached - the third Endurance match and the boss battles against Goro and Shang Tsung. All fights after the third and final "Test Your Might" bonus round take place here.
In the Nintendo 64 version of Mortal Kombat Trilogy, the Armory is located above Goro's Lair, and players can uppercut opponents there and from there to the Kombat Tomb. Curiously, Goro's Lair is canonically known to be located in Earthrealm, whereas both The Tomb and Armory are in Outworld. The possibility exists that the Lair is linked to the Armory in Outworld via a portal, similar to how Scorpion's Lair in Netherrealm leads to Kahn's Kave.
In Mortal Kombat: Shaolin Monks, Goro's Lair is actually made up of several rooms and dungeons, and it houses vicious Onis. The lair is even shown with a statue of Goro and a caged door leading directly into his lair.
In Mortal Kombat: Armageddon, Goro's Lair is a multi-tiered arena. Players can knock their opponent either upwards into another chamber, or through the various surrounding gates. The chamber the player ends up in is nearly identical to the primary chamber, but with less wall decoration (while maintaining an infinite number of cells a player can be knocked through).
In Mortal Kombat (2011), Goro's Lair is grittier and more detailed than before. This time around, the Shokan prince can be seen sitting in his own throne, watching in amusement. Goro will also roar if an uppercut is landed successfully. A very dim light enters his lair above him, and dead or near dead chained bodies hang on the wall (possibly there to watch, if alive). This is where players will fight either Goro or Kintaro in the Arcade Ladder.
- In the original Mortal Kombat (arcade version), 2-player and demonstration fights staged in Goro's Lair are set to the music from the Warrior Shrine, while the final battle against Shang Tsung is set to the Throne Room's music. In the attract mode, Goro's theme is used exclusively for Goro's bio.
- In MKII, this stage will where players fight the secret characters: Jade, Smoke and Noob Saibot.
- Appearing in Mortal Kombat, Mortal Kombat II, Mortal Kombat Trilogy, Mortal Kombat 4, Mortal Kombat: Shaolin Monks, Mortal Kombat: Armageddon, and Mortal Kombat (2011), Goro's Lair is the most recurring arena in the series, tied with the Living Forest for having appeared in more Mortal Kombat games than any other arena.
- Goro's Lair arena theme from MK (arcade version) was also used for MK4's Goro's Lair.
- In Mortal Kombat (2011), if the player can manage to reach Shang Tsung without having lost a single round, win the fight with a Double Flawless Victory, and perform a Fatality on Shang Tsung in his elder form, the player will fight Classic Jade.
- In Mortal Kombat II and Mortal Kombat Trilogy, the evil yellow eyes in the background were removed.
- Mortal Kombat 4/Gold is the only game where Goro's Lair has a Stage Fatality.