Kenshi
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| Kenshi | |
| Real Name | |
|---|---|
| Age | 24 |
| Height | 6' 1" (185 cm) |
| Weight | 185 lbs. (84 kg) |
| Resides | Earthrealm |
| Origin | Earthrealm |
| Appearances | MK: Deadly Alliance MK: Deception MK: Unchained MK: Armageddon Mortal Kombat 9 |
| Species | Human |
| Allies | Sylence Raiden Fujin Sub-Zero Ermac Sonya Blade Jax Cyrax Shujinko Stryker |
| Enemies | Shao Kahn Quan Chi Shang Tsung Onaga Red Dragon Black Dragon |
| Weapons | Katana (MK:DA, MK:D, MK:U, MK:A) |
| Fighting-Styles | Tai Chi (MK:DA, MK:D, MK:U, MK:A) San Shou (MK:DA) Judo (MK:D, MK:U) |
| Alignment | Good |
| Portrayers | |
His purpose in life was simply to be the best.
-- Mortal Kombat: Deadly Alliance Bio
Kenshi is a fictional character in the Mortal Kombat fighting game series. He made his debut in Mortal Kombat: Deadly Alliance.
Contents |
[edit] Storyline
As a born fighter, Kenshi wandered Earthrealm in search of worthy competition. He would find an opponent and defeat them just to boost his pride. One day Kenshi encountered a man named Song, who convinced Kenshi that a great warrior needed a great sword; Song then led Kenshi to the location of an ancient, powerful sword Song claimed would befit Kenshi's power. As Kenshi unsealed the well wherein the sword supposedly lay, he was overwhelmed by souls trapped within and permanently blinded. Song revealed himself to be Shang Tsung and proceeded to absorb the released souls and left Kenshi to die within the tomb. However, the sword, which actually did exist, attracted Kenshi and spoke to him, leading him from the tomb and revealing its origin. The sword originally belonged to a long line of great swordsmen from whom Kenshi descended; the well where the sword lay was also the sacred resting place of the souls of Kenshi's ancestors, souls that were stolen by Shang Tsung. Kenshi spent the next decade or so retraining his senses, all while searching for his betrayer and the defiler of his ancestry. This path led him to the U.S. Special Forces.
Kenshi's special abilities eventually caught the attention of Jax and Sonya who were looking for members with special talents to join their side and venture into Outworld; Kenshi jumped at the chance to pursue the man who had deceived him. After going through many tests and examinations, he was accepted to join the Outer World Investigation Agency.
His chance at exacting his revenge came when he was assigned to find the lost Cyrax, another agent of the Special Forces, in Outworld. In his travels across Outworld, he encountered the enigmatic Ermac, and, in a moment of pity, broke the mind control that Shao Kahn had over him. In gratitude, Ermac awakened Kenshi's latent telekinetic power, and taught him not only how to use it effectively in combat, but how to 'sense' the presence of people and objects around him. Kenshi soon discovered the Deadly Alliance and their plans, but was unable to contact the OWIA (which had been bombed by Hsu Hao). Unknown to Kenshi, the Deadly Alliance knew of his presence and sent Mavado to eliminate him. Mavado confronted Kenshi, defeated the swordsman, and left him to die.
Sub-Zero found the dying Kenshi and nursed him back to health. Because of Sub-Zero's sympathy and kindness, Kenshi forged a temporary alliance with Sub-Zero to find a portal that would take them back home, though this temporary alliance soon became a long-lasting friendship. After Shang Tsung's death upon Onaga's return, Kenshi sensed the souls of his ancestors return to his sword, indicating the end of his quest for vengeance. Despite being an ally of both, he relinquished his position in the Special Forces and chose to remain unaligned from Sub-Zero's Lin Kuei clan, preferring to be a lone warrior.
Kenshi then returned to Earthrealm where, under the guidance of his ancestors' sword, he would hunt down the corrupt. Attacking only during the night, using the darkness as a cover to strike unseen, Kenshi was able to overthrow several criminal organizations. He eventually intercepts a coded message sent to Mavado and learns of the Red Dragon's plans to capture the Edenian half-god Taven. Before he could find out the location of their secret base, Kenshi encounters Johnny Cage who is gathering warriors to fight for the Forces of Light against Shinnok. However, Kenshi declines this offer, considering this another pointless struggle between good and evil.
While embarking on his mission to destroy the Red Dragon and exact revenge on Mavado, he receives a psychic premonition, becoming fully aware of Taven and Daegon's quest to defeat the fire elemental Blaze. His sword also urges him to side with the forces of good in the forthcoming conflict. Taking heed of this insight, Kenshi decides that he will be the one to lead the Forces of Light into battle.[1]
In Kenshi's Mortal Kombat: Armageddon ending, he defeats Blaze, allowing him to regain his sight while his other senses are greatly increased. Unable to endure this new sensory overload, Kenshi withdraws to a remote mountain cavern when he would remain isolated in a darkened, soundless chamber.[2]
[edit] Combat characteristics
Despite his imminent blindness, Kenshi possesses very heightened senses and can fight on par with any other kombatant. Wielding a spiritual sword containing spirits of past warriors, Kenshi is guided by these spirits in kombat. He can sense an opponent's presence by their energy or by hearing them and thus, can take opponents by surprise. It is also because of his blindness that he is completely immune to attacks that target the eyes.
Kenshi was taught to utilize the power of telekinesis by Ermac himself and displays incredible skill with it. Once more thanks to his heightened senses and abilities, he even has the ability to teleport himself using his own mind.
[edit] Signature moves
- Telekinetic Slam: Kenshi picks up the opponent via telekinesis and slams them against the ground. This move is borrowed from Ermac. (MK:DA, MK:D, MK:U, MK:A)
- Telekinetic Toss: Kenshi telekinetically throws his opponent behind him. This move is also borrowed from Ermac. (MK:DA, MK:D, MK:U, MK:A)
- Telekinetic Push: Kenshi simply hold his hand in front of him and telekinetically pushes him/her backwards. (MK:DA, MK:D, MK:U, MK:A)
- Tele-Flurry: Kenshi performs two punches and a kick to his opponent from a far distance. (MK:D, MK:U, MK:A)
- Mind Warp: Kenshi teleports himself closer to his opponent. (MK:D, MK:U, MK:A)
[edit] Fatalities
- Telekinetic Contortion: Kenshi concentrates as he fires mental waves of energy at his opponent, paralyzing. First, the eyes are forcefully pushed out of the head as Kenshi promptly bends the opponent's body in unnatural directions, starting with the arms, legs, and then the head as the last crunch leaves them suspended in the air for a couple of seconds as they crumple onto the floor as a blind, scrambled mess. It should be noted that if a character is wearing something covering the eyes (such as sunglasses), they will not fall out. (MK:DA)
- Telekinetic Stretch: Kenshi lifts the opponent into the air as his arms slowly spread out, with the victim following suit as their body begins to further stretch and expand outwards until the body snaps in two. (MK:D)
- Katana Strike: Kenshi unsheathes his sword and plunges it backhand style into the opponent's chest before slashing through the waist quickly. As the opponent falls to their knees, their torso falls off as the legs collapse onto the floor. (MK:D)
[edit] Other finishers
- Hara-Kiri: Kenshi uses his sword and cuts half of his abdomen. (MK:D)
[edit] Trivia
- In early concepts, Kenshi's original name was "Blind Gi". As his character developed, he was renamed 'Blind Kenshi', and the adjective was dropped for his final form.
- Kenshi's name is taken from the Japanese word "kensei" (剣聖), which means "sword saint" in English. The Konquest mode of Mortal Kombat: Deadly Alliance mentioned that he is also referred to as "the Sword Saint."
- Kenshi (剣士) in Japanese also means swordsman.
- Though Kenshi is officially 6' 1" in Mortal Kombat: Deadly Alliance, a glitch in the game sometimes doubles the "1" making his listed height 6' 11".
- He is immune to Sonya's and Kira's Kiss of Death moves, which aim for the eyes.
- Despite being blind, Kenshi still takes part in the "Test Your Sight" challenge in Deadly Alliance. He uses his hearing to determine his choice.
- One of the game over messages in Mortal Kombat: Shaolin Monks says, "Who is Kenshi? Why is he blind?".
- According to Mortal Kombat: Deception's Konquest Mode, Kenshi learned Tai Chi during his childhood and Judo when he was an adolescent.
- Along with Frost, Quan Chi, and Kitana, he is one of the few characters in Deadly Alliance to be seen performing a kata. His kata can be seen during the end credits in Deadly Alliance. If you play as a character in their primary costume, Kenshi will do his kata in his primary costume. However, if you play as a character in their alternate costume, Kenshi will do his kata in his alternate costume.
- Kenshi is the first of the Armageddon characters to get his bio on the official Armageddon website.
- Kenshi is the only character in Mortal Kombat: Deception who literally executes a Hara-Kiri, by slashing open his own abdomen.
- One of Kenshi's combos is called "Blind Justice", which is a reference to the comic hero Daredevil.
- In Mortal Kombat: Deadly Alliance, his alternate costume does not have a blindfold.
- In the opening movie of Armageddon, Ermac and Nightwolf were almost choked to death by Sheeva. Thanks to Kenshi, the choke was unsuccessful. He then plunged his sword into Sheeva's abdomen, and had a sword fight with Quan Chi, which almost killed him. Before Quan Chi could deliver the last stroke, Ermac (who is truly Shang Tsung) threw Quan Chi with telekinesis. Shang Tsung shapeshifts to his real apperance and kills Kenshi.
[edit] References
[edit] External links
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This page uses content from the English Wikipedia. The original content was at Kenshi. The list of authors can be seen in the page history. As with the Mortal Kombat, the content of Wikipedia is available under the GNU Free Documentation License. |
