Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
|Games|| Mortal Kombat X|
The Kove is a pier and shipping dock featured in Outworld. A large cavern with a skull face emerging from its jutting surface can be seen in the background, along with various ships, some in working condition, others destroyed. Barrels from around the pier can be thrown as projectiles, and bodies floating in the water can be used in a same fashion. Kombatants can wall run up the side of the ships docked on either corner, allowing them to escape the corner in a fight.
In the Story Mode of Mortal Kombat X, this stage is the site of where D'Vorah's true allegiance was shown, and of Takeda kombating against Erron Black, Reptile, and Ermac in Takeda's Chapter, as well as Raiden kombating against D'Vorah and Baraka in the past alongside Kung Lao and Liu Kang in Raiden's Chapter.
The Kove features seven arena interactions. From farthest left to right they are:
- A ship wall that can be run up to escape the corner.
- A small barrel that can be thrown at the opponent.
- A section of the pier that can jumped off of on both sides of the stage.
- Various bodies that can be thrown at the opponent.
- A small crate that can be thrown at the opponent.
- A hook and crane connected the right wall that can be grabbed in mid jump and used to swing at the opponent in a connecting kick.
- As of Version Update 1.04, the player can now toss one of the corpses at the opponent, making them explode from the impact similar to the Blanche Stage Brutality in the Outworld Marketplace. This requires 2 stage interactions, and the player must hold Forward while throwing the corpse.
- As of Version Update 1.06, in a nod to classic Stage Fatalities, it is now possible to uppercut the opponent into the water, and they re-emerge soon after from a crashing wake headless with a missing limb (typically the legs from the knee down). The winning player must hold down the Stance Change button while performing an uppercut. There are no stage interaction requirements.