Mortal Kombat II[]
Special Moves[]
- Sai Blasts: Hold High Punch for two seconds, then release. (Also can be used in air)
- Teleport Drop: Down, Down, Low Kick.
- Ball Roll: Back, Back, Down, High Kick.
Finishers[]
- Man Eater: Hold High Kick for three seconds, then release. (Close)
- Sai Stabs: Forward, Back, Forward, Low Punch. (Close)
- Babality: Down, Down, Down, High Kick.
- Friendship: Down, Down, Down, Up, High Kick.
- Stage Fatality: Forward, Down, Forward, Low Kick.
Ultimate Mortal Kombat 3/Mortal Kombat Trilogy[]
Combos[]
- High Punch, High Punch, Up + Low Punch, Down + High Punch.
- High Punch, High Punch, High Kick, High Kick, Up + Low Kick, Up + High Kick.
Special Moves[]
- Soaring Sai: Hold High Punch for 2 seconds, then release. (Also can be used in air)
- Kick from Above: Forward, Forward, Low Kick.
- Rolling Thunder: Back, Back, Down, High Kick.
Finishers[]
- Man-Eater: Down, Forward, Down, Forward, Low Punch. (Close)
- Nail Shooter: Back, Back, Back, Forward, Low Kick. (Full Screen)
- Stage Fatality: Down, Down, Down, Low Punch. (Close)
- Animality: Forward, Down, Down, Forward, High Kick. (Sweep)
- Friendship: Down, Down, Back, Forward, High Punch.
- Babality: Down, Down, Forward, Forward, High Punch.
Mortal Kombat Gold[]
Special Moves[]
- Sai Throw: Hold HP for two seconds, and release. (Also can be used in air)
- Teleport Kick: Forward, Forward, LK.
- Ground Roll: Back, Back, Down, HK.
- Weapon - Long Sword: Forward, Forward, LP.
Finishers[]
- Sai Toss: Back, Back, Back, Forward, LK. (Sweep)
- Nail Spit: Forward, Back, Forward, LP. (Sweep)
- Prison Stage Fatality: Forward, Forward, Back, HP.
- Goro's Lair Stage Fatality: Down, Forward, Down, LP.
Mortal Kombat: Deception[]
Yin Yeung[]
- Snake Fang: 1.
- Gusting Wing: Back + 1.
- Low Wrist Chop: Down + 1.
- Elbow: 2.
- Chin Breaker: Back + 2.
- Shoulder Pain: Up + 2.
- Palm King: Down + 2.
- Axe Kick: 3.
- Tiger Tail Kick: Down + 3.
- Reverse Side Kick: 4.
- Ankle Chipper: Back + 4.
- Demon Sweep: Down + 4.
- Fingers to the Eyes: 1, 1, 1.
- Heaven and Hell: 1, 1, 3.
- Serpent Takes Prey: 1, 1, 2.
- Good and Evil: 1, 1, 4.
- Khan's Commander: 1, 1, 3, Style Change.
Mian Chuan[]
- Palm Strike: 1.
- Phoenix Palm: Forward + 1.
- Crushing Knee: Up + 1.
- Crouching Snake Fang: Down + 1.
- Cotton Punch: 2.
- Cold Fist: Up + 2.
- Quick Palm: Back + 2.
- Rising Uppercut: Down + 2.
- Spinning Sidekick: 3.
- Spinning Low Sweep: Back + 3.
- Low Kick: Down + 3.
- Rising Axe Kick: 4.
- Front Sidekick: Back + 4.
- Spinning Sidewinder: Down + 4.
- Cold Fists: 2, 2.
- Cold Fist Gets Icy: 2, 2, Up + 1.
- Cotton Rage: Back + 2, 2, 2.
- Krazy Legs: 4, 3.
- Keeping Kontrol: 4, 1.
- Outworld Wonder: 4, 3, Style Change.
Sai[]
- Sai Hilt: 1.
- Overhead Smash: Back + 1.
- Low Swipe: Down + 1.
- Gut Stab: 2.
- Rising Sai: Up + 2.
- Twin Fangs: Forward + 2.
- Shin Stab: Down + 2.
- Throat Poke: Back + 2.
- Foot Spike: 3.
- Low Poker: Back + 3.
- Face Slash: Forward + 3.
- Knee Poke: Down + 3.
- Sweeping Sai: 4.
- Hooking Stab: Down + 4.
- Quickness: 1, 1.
- Lightning Stabs: 1, 1, 1.
- Anarchy: 1, 1, Back + 1.
- Whirling Demon: 1, 1, 2.
- Rising Dragon: 1, 1, Up + 2.
- Sabertooth: 2, Forward + 2.
Special Moves[]
- Frankensteiner: Throw.
- Rolling Thunder: Back, Down, 4.
- Soaring Sai: Down, Forward, 2.
- Kick from Above: Forward, Forward, 4.
Finishers[]
- Ferocious Bite: Forward, Forward, Down, Down, 1. (Sweep)
- Sai Lodge: Up, Up, Forward, Forward, 3. (Full Screen)
- Brain Surgery: Back, Down, Forward, Back, 1.
Mortal Kombat: Armageddon[]
Mian Chuan[]
- Palm Strike: 1.
- Crushing Knee: Back + 1.
- Hurting Strike: Forward + 1.
- Crouching Fang: Down + 1.
- Cotton Punch: 2.
- Quick Palm: Back + 2.
- Cold Fist: Up + 2.
- Rising Uppercut: Down + 2.
- Veil Sidekick: 3.
- Front Sidekick: Back + 3.
- Sidewinder: Down + 3.
- Wild Kick: 4.
- Juke: Back + 4.
- Toppling Attack: Down + 4.
- Cold Fists: 2, 2.
- Cotton Boxing: Back + 2, 2.
- Flashy: 4, 1.
- Rubberband Punch: 4, Forward + 1.
- Black Flight: 4, 3.
- Cottons Rage: Back + 2, 2, 2.
- War Cry: 1 (in air).
- Smash Down: 2 (in air).
- Gut Kick: 3 (in air).
- Flip Throw: 4 (in air).
- Downward Swat: 1, 1 (in air).
- Air Sans: 3, 3 (in air).
- Downward End: 1, 1, 1 (in air).
- Swipe: 1, 1, 2 (in air).
- Hovering Kick: 1, 1, 3 (in air).
- SWAT Team: 3, 3, 1 (in air).
- Crashing Wind: 1, 1, 4 (in air).
- Power Down: 3, 3, 2 (in air).
- Spinning Wheels: 3, 3, 3 (in air).
- End Times: 3, 3, 4 (in air).
- Pinwheel: 1, 1, 3, 3 (in air).
- Downtime: 3, 3, 1, 1 (in air).
- Bounceback: 1, 1, 3, 4 (in air).
- This is the End: 3, 3, 1, 4 (in air).
- Outworld Wonder: 4, 3, Style Change.
Sai[]
- Sai Hilt: 1.
- Overhead Smash: Back + 1.
- Low Swipe: Down + 1.
- Gut Stab: 2.
- Throat Poke: Back + 2.
- Rising Sai: Up + 2.
- Twin Fangs: Forward + 2.
- Shin Stab: Down + 2.
- Foot Spike: 3.
- Low Poker: Back + 3.
- Face Slash: Forward + 3.
- Knee Poke: Down + 3.
- Sweeping Sai: 4.
- Hooking Stab: Down + 4.
- Quickness: 1, 1.
- Sabertooth: 2, Forward + 2.
- Lightning Stabs: 1, 1, 1.
- Anarchy: 1, 1, Back + 1.
- Whirling Demon: 1, 1, 2.
- Rising Dragon: 1, 1, Up + 2.
- Downfall: 1 (in air).
- Lucky Change: 2 (in air).
- Marked Humanoid: 3 (in air).
- Spinning Feet Grab: 4 (in air).
- Stinky Air: 1, 1 (in air).
- Hyper Gust: 3, 3 (in air).
- Fresh Air: 1, 1, 1 (in air).
- Air Slinky: 1, 1, 2 (in air).
- Airway: 1, 1, 3 (in air).
- Gut Kick: 3, 3, 1 (in air).
- Shove It: 1, 1, 4 (in air).
- Barrel Roll: 3, 3, 3 (in air).
- Downward Spiral: 3, 3, 4 (in air).
- It's All Over: 3, 3, 1, 1 (in air).
- Air Barrel: 1, 1, 3, 3 (in air).
- Back in Action: 3, 3, 1, 2 (in air).
- Boot Slam: 1, 1, 3, 4 (in air).
- Zero G: 3, 3, 1, 4 (in air).
Special Moves[]
- Frankensteiner: Throw.
- Rolling Thunder: Back, Down, 4.
- Soaring Sai: Down, Forward, 2.
- Kick from Above: Forward, Forward, 4.
Mortal Kombat (2011)[]
Input | Xbox | PS |
---|---|---|
1 | ||
2 | ||
3 | ||
4 | ||
5 |
Basic Attacks[]
- Front Punch: 1.
- Back Punch: 2.
- Front Kick: 3.
- Back Kick: 4.
- Uppercut: Down + 2.
- Side Chop: Back + 1.
- Leaping Sai: Back + 2.
- Sai Impale: Forward + 2.
- Lunge Kick: Forward + 3.
- Sneaky Kick: Back + 3.
- Splits: Up + 4.
- Sweep: Back + 4.
- Throw (Away): Throw.
- Throw (Towards): Forward + Throw.
Combo Attacks[]
- Smacked Around: 1, 1, 2.
- Boot Down: Back + 1, 4.
- Bones: 2, 3, 4.
- Pretty Slasher: Forward + 3, 1 + 2.
- Killer Heels: 3, 4.
- Getaway Sticks: Back + 3, Back + 4.
- Fiendly Kiss: 4, 2.
Fast Tags[]
- Malice: Up + 4, Tag.
Tag Combos[]
- Malevolence: 1, 1, Tag.
- Fiendish: 2, 3, Tag.
Special Moves[]
- Sai Blast: Back, Forward, 1. (Can be done in the air.)
- Teleport Drop: Forward, Forward, 3. (Can be done in the air.)
- Leaping Neckbite: Back, Forward, 2.
- Ball Roll: Back, Down, 4.
Enhanced Moves[]
- Sai Bursts: Back, Forward, 1 + 5. (Can be done in the air.)
- Tricky Teleport: Forward, Forward, 3 + 5. (Can be done in the air.)
- Leaping Lunch: Back, Forward, 2 + 5.
- Smashing Roll: Back, Down, 4 + 5.
X-Ray[]
- Femme Fatale: Flip Stance + 5.
Finishers[]
- Be Mine: Back, Forward, Back, Forward, 2. (Jump)
- Rip Off: Back, Forward, Back, Down, 3. (Jump)
- Stage Fatality: Down, Down, Down, 1. (Close)
- Babality: Down, Down, Forward, Back, 2. (Jump)
Mortal Kombat X[]
Input | Xbox | PS |
---|---|---|
1 | ||
2 | ||
3 | ||
4 | ||
5 |
Basic Attacks[]
- Slap: 1.
- Lunging Strike: Back + 1.
- Sai Poke: Back + 1. (Piercing)
- Multi Slaps: Forward + 1.
- Sai-Fan: Forward + 1. (Piercing)
- Low Slash: Down + 1.
- Scratches: 2.
- Sharp Nails: Back + 2.
- Up Sai: Back + 2. (Piercing)
- Quick Scratch: Forward + 2.
- Rising Claw: Down + 2.
- Ax Kick: 3.
- Rising Boots: Back + 3.
- Somersault Kick: Forward + 3.
- Shin Cracker: Down + 3.
- High Heel: Up + 3.
- Enhance: 5.
- Brutal Boot: 4.
- Corkscrew: Back + 4.
- Crab Step: Forward + 4.
- Low Heel: Down + 4.
Jumping Attacks[]
- Jump Front Punch: 1.
- Jump Back Punch: 2.
- Jump Front Kick: 3.
- Jump Back Kick: 4.
Jump Up Attacks[]
- Jump Up Punch: 1 or 2.
- Jump Up Kick: 3 or 4.
Throws[]
- Throw (Towards): Forward + Throw.
- Enhance: Forward + Throw, 5.
- Throw (Away): Throw.
- Enhance: Throw, 5.
Kombo Attacks[]
- Slap Around: 1, 2.
- Vicious: 1, 2, 3.
- Flip Kick: 1, 2, 4.
- Double Chop: Back + 1, 2.
- Gut Stab: Back + 1, 2. (Piercing)
- Throat Piercing: Back + 1, 2, 1 + 3. (Piercing)
- Extend: Down, Down, 2.
- Quick Taste: Back + 1, 2, 1 + 3. (Ravenous)
- Extend: Up, Up, 2.
- Pretty One: Forward + 1, 2.
- Chain Hands: Forward + 1, 2. (Piercing)
- Sai-Onara: Forward + 1, 2 + 4. (Piercing)
- Double Impale: Forward + 1, 2 + 4, 1 + 3. (Piercing)
- Heel Stomp: Forward + 1, 2, Back + 4.
- Boot Lunge: Forward + 1, 4.
- Cartwheel: Forward + 1, 4, 3.
- Knee Slapper: 2, 1.
- Overhead Heel: 2, 1, Up + 4.
- Knee Stab: Back + 2, 1. (Piercing)
- Sadistic Ways: Back + 2, 1, 2 + 4. (Piercing)
- Deep Scratches: Back + 2, 2.
- Rider: Back + 2, 2, 1 + 3.
- Reverse Heel: Forward + 2, 3.
- Spinning Heel: Forward + 2, 3, 4.
- Tarkatan Knee: Back + 3, 4.
- Pounding Heel: Back + 3, 4, 3, 4.
- Stinger: Forward + 3, 4.
- Over the Top: Forward + 3, 4, 3.
- Half Blood: Forward + 3, 4, 4.
- Wrap Around: 4, Up + 3.
- Neck Snapper: 4, Up + 3, 1 + 2.
- Beast or Beauty: Forward + 4, 4.
Special Moves[]
- Tele-Kick: Down, Down, 3.
- Tele-Drop: Down, Down, 3 + 5.
- Air Tele-Kick: (Air) Down, Down, 3.
- Air Tele-Drop: (Air) Down, Down, 3 + 5.
- Ball Roll: Back, Down, 4.
- Flip 'n' Roll: Back, Down, 4 + 5.
- Enhance: 5.
- Sai Blast: Back, Forward, 1.
- Double Sai Blast: Back, Forward, 1 + 5.
- Air Sai Blast: (Air) Back, Forward, 1.
- Air Double Sai Blast: (Air) Back, Forward, 1 + 5.
- Low Sai: Back, Forward, 3. (Piercing)
- Double Low Sai: Back, Forward, 3 + 5. (Piercing)
- Fade: Down, Down, 2. (Ethereal)
- Delay: Hold 2.
- Vanish: Down, Down, 2 + 5. (Ethereal)
- Delay: Hold 2.
- Fade Towards: Back, Forward, 2. (Ethereal)
- Delay: Hold 2.
- Vanish Towards: Back, Forward, 2 + 5. (Ethereal)
- Delay: Hold 2.
- Fade Away: Forward, Back, 2. (Ethereal)
- Delay: Hold 2.
- Vanish Away: Forward, Back, 2 + 5. (Ethereal)
- Delay: Hold 2.
- Low Pounce: Down, Back, 4. (Ravenous)
- Dislocate: Forward, Forward, 1.
- Back Ride: Down, Down, 2.
- High Pounce: Down, Back, 3. (Ravenous)
- Stab: Down, Down, 2.
- Double Kick: Forward, Forward, 4.
X-Ray[]
- Let Us Dance: Flip Stance + 5.
- (Air): Flip Stance + 5.
Finishing Moves[]
Fatalities:
- Face Feast (Close): Down, Back, Down, Back, 3.
- Tasty Treat (Close): Forward, Back, Forward, Back, 2.
- Man-Eater (Close): Down, Down, Down, Down, 3.
- Stage Fatality (Close): Down, Down, Down, 1.
Brutalities:
- High Roller (Universal): Connect 5 Ball Roll attacks during the match, hold Down on final hit of Ball Roll or second hit of Flip 'n' Roll.
- Tele-Splat (Universal): Hold Up during final hit of Tele-Kick or Tele-Drop.
- Impaler (Piercing Variation): Must press 1 or 2 five times during final hit of Sadistic Ways combo.
- Fun Ride (Ethereal Variation): Perform 10 Fade Aways during the match, final hit must be from the Rider combo.
- Early Lunch (Ravenous Variation): Final hit must be from the Quick Taste combo, must hold 2 during final hit of the combo.
- Secret Brutality (Universal/Secret): Final hit of Air Sai Blast or Air Double Sai Blast musts hit opponent in the head.
- Have a Seat (Ravenous Variation/Secret): Win the first round with Back Ride, final hit must come from Back Ride.
Mortal Kombat 11[]
Input | Xbox | PS |
---|---|---|
1 | ||
2 | ||
3 | ||
4 | ||
5 |
Basic Attacks[]
- Kloned Klaw: 1.
- Lunging Strike: Back + 1.
- Deadly Palm: Forward + 1.
- Side Klaw: Down + 1.
- Pretty Slasher: 2.
- Bloody Nails: Back + 2.
- Shin Stab: Forward + 2.
- Rising Sai: Down + 2.
- Krushing Blow: Triggers if it KOUNTERS or PUNISHES a HIGH ATTACK.
- Crescent Kick: 3.
- Sneaky Kick: Back + 3.
- Quick Toe: Down + 3.
- Cockscrew Kick: 4.
- Blender: Back + 4.
- Poisonous Butterfly: Forward + 4.
- Hinge Kick: Down + 4.
Jumping Attacks[]
- Quick Poke: 1.
- Side Sai: 2.
- High Heel: 3 or 4.
Hop Attacks[]
- Double Down: Up, 1 or Up, 2.
- Stilleto Spin: Up, 3 or Up, 4.
Getup Attacks/Flawless Block Attacks[]
- Ballin': Up + 2.
- Deadly Stab: Up + 3.
Throws[]
- Toward Throw: THROW + Forward or Forward + 1 + 3.
- Krushing Blow: Triggers after not jumping or being knocked down for 10 seconds.
- Back Throw: THROW or 1 + 3.
Roll Escapes[]
- Forward Roll Escape: Forward + STANCE.
- Away Roll Escape: Back + STANCE.
Air Escape[]
- (Air) Breakaway: Down + BLOCK.
Kombo Attacks[]
- True Queen: 1, 1.
- Bow Before Me: 1, 1, 2.
- Bloodthirsty: Back + 1, 1.
- Man Eater: Back + 1, 1, 2.
- Miss Me?: Back + 1, 1, 4.
- Krushing Blow: Triggers in a KOMBO of 7 or more.
- Sai-Distic Ways: Forward + 1, 2.
- Play Time: Forward + 1, 2, 4.
- Sai-Onara: 2, 3, 3.
- Flesh Pits: 2, 3, 3, 4.
- A Little Unruly: Forward + 2, 3.
- Krushing Blow: Triggers if the combo KOUNTERS or PUNISHES a high attack.
- Intimidating Ways: 3, 4.
- Let Us Dance: Back + 3, 4.
- All Or Nothing: Forward + 4, 3.
Special Moves/Abilities[]
- Sai Blast: Back Forward 1.
- Amplify: R1.
- Tele-Drop: Down Down 3
- Amplify: R1.
- Forward Amplify: R1, Hold Forward.
- Ball Roll: Back Down 4.
- Roll Back: R1.
Fatal Blow[]
- BEAUTY AND BEAST: STANCE + BLOCK
Finishing Moves[]
Fatalities:
- Spinning Out Of Control (Mid): Back Down Back 2.
- Violent Delights (Close): Forward Down Down 4.
- Stage Fatality (Close): Down Down Down 1.
Friendship:
- Teddy Bears Picnic (Mid): Down Down Forward Back 2.
Brutalities:
- The Klassic: Down + 2.
- Nail Shooter: Back Throw.
- Man-Eater: Toward Throw.
- Let It Grow, Let It Grow: Forward Down Back 2, R1. (Stabyscotch equipped)
- Tasty: Back Down 4. (Kahnum Dash equipped)
- Roll Out: Back Down 4.
- Head Kabob: Forward + 4, 3, 1 + 3. (Play Time equipped)
- Tele-Splat: Down Down 3, R1
- Mount'N Destroy: 1, 1, 1 + 3. (Play Time equipped)
- Pretty Pretty Princess: 2, 3, 3, 4.
- Pin Cushion: Down Back 1, R1. (Sai Slide equipped)
Variations/Abilities[]
Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.
Kombo Attacks[]
- Play Time: Modifies Kombos. Mileena can now extend three of her kombos to end with a deadly attack.
- Ridin' Dirty: 1, 1, 1+3
- Losing Control: Forward + 2, 3, 1+3
- Half Blood: Forward + 4, 3, 1+3
- Amplify: RB/R1
Special Moves[]
- Low Sai Blast: Back Forward 1.
- Amplify: R1.
- Krushing Blow: Triggers if this ATTACK is a KOUNTER or PUNISH while DUCKING under a HIGH PROJECTILE.
- Amplify: R1.
- (Air) Soaring Sai: Back Forward 1.
- Amplify: R1.
- Sai Slide: Down Back 1.
- Delay: Hold 1.
- Amplify: R1.
- Krushing Blow: Triggers if this attack KOUNTERS or PUNISHES.
- Vanish: Up Down 2.
- Stabyscotch: Forward Down Back 2.
- Amplify: R1.
- Krushing Blow: Triggers if opponent is hit during a GETUP ROLL or BREAKS ARMOR.
- Amplify: R1.
- (Air) Tele-Drop: Down Down 3.
- Amplify: R1.
- Forward Amplify: R1, Hold Forward.
- Kahnum Dash: Back Down 4.
- Extend: Hold 4.
- Cancel: Down Down.
- Amplify: R1.
- Amplify Behind: R1 Hold Back.
- Further Amplify: R1.
- Rolling Thunder: Back Down 4.
- Extend: Hold 4.
- Roll Back: R1