At the beginning of the round, both players start with one third of their super bar filled, allowing each of them to perform one enhanced attack. Which ever player scores the first hit of the first round, they are given another third of a meter bonus, allowing them to perform a breaker.
The super meter can be increased by taking damage, recovering from attacks, wake-up attacks, or by having attacks blocked or when in a Tag Battle, performing Fast Tags.
When a section of the Super Meter is used, the required amount of energy is drained, regardless of the result of the attack. I.E if a player using Scorpion attempts to enhance his spear throw move, the super meter will be drained by one third of the meter, regardless on whether or not the spear connects, misses, or is blocked. Because of their limited use, one must be conservative and strategic if they want to concentrate on damaging combos, playing defensively or saving their trump card for the most crucial of moments.
Some Enhanced Moves even drain the opponent's Super Meter if they connect. For example: Cyrax's Enhanced Net drains the opponents Super Meter for as long as they remain trapped in the net, but stop draining the Super Meter upon being damaged or freeing themselves. Quan Chi's enhanced Mesmerize and Rain's enhanced Water Bubble will also drain the opponent's Meter.
- The Super Meter has often been compared to the EX Gauge in Street Fighter IV, which functioned identically by spending portions to enhance special attacks with the super attack being available once completely filled up.